Monthly Archives: February 2020

OpenGL without X11 on Raspberry Pi 4 (Part 2)

The next step on my OpenGL without X11 journey was to get the samples from both the “OpenGL ES 2.0 Programming Guide” and “OpenGL ES 3.0 Programming Guide” working. This has now been achieved. The rest of this blog will

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pvtrace (dynamic stack trace visualisation)

Understanding the actual code flow of an application can be tricky at times, particularly in the presence of function pointers. A typical methodology for following code flow is to step through the program in gdb, but that can be tediously

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OpenGL without X on Raspberry Pi 4 (Part 1)

Introduction Many people wanting to use OpenGL on a Raspberry Pi will be happy to boot into the graphical desktop and use OpenGL inside an X11 window. If you are new to graphics programming then these are not the blogs

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